- Experiencing the fun aspects of anime
- Learning about the anime industry
- Special programs that can only take place at AnimeJapan
- Business
AnimeJapan Overall Report
The world’s largest anime event, AnimeJapan, was held at Tokyo Big Sight, on March 22 (Saturday) and 23 (Sunday), 2014. The number of visitors was 59,630 on the 22nd and 51,622 on the 23rd, attracting far more visitors than the initial prediction of 100,000. Two anime-related events were held last year around the same time: Tokyo International Anime Fair (TAF) which attracted 105,170 visitors in four days while ANIME CONTENTS EXPO (ACE) had 70,159 visitors in two days. In light of these numbers, the number of visitors of AnimeJapan could be said to be a result of having garnered the attention of more people than expected.
Experiencing the fun aspects of anime
The three stages of RED, BLUE, and GREEN (collectively referred to as the “RGB stage”), became the hub
of events for audiences to experience the fun aspects of anime. At these stages, a program that started
from 6 in the morning to 8 in the evening was held, with its participants being limited to those who were
selected in a drawing after purchasing an entry ticket with the eligibility to apply for a draw to win a
participation spot. Judging from the fact that the number of entry tickets sold in advance which gave an
eligibility to participate in a draw to become an audience member reached 58,000 by March, it could be
said that AnimeJapan was received by anime fans as “an event to be experienced.”
In addition to the RGB stage, there were many exhibitors that held events such as lives and mini-lives
with staff and cast members, which were also popular among many fans.
Events organized by the sponsors included “Anime Half-Century Theatre” that looked back at the past half
century of TV animation, and “AnisongJapan”, a stage that was held in collaboration with Lis-ani!, an
anime song magazine, with both events attracting multitudes of fans. Based on the fact that the previous
year of 2013 marked the 50th year since the commencement of proper TV animation, “Anime Half-Century
Theatre” showcased 24 works from past TV anime series that were epoch-making. Each work had its own fans
coming to see the event, reliving the excitement once again.
Another element that makes up the “fun aspect of anime” that cannot be overlooked is cosplay. A cosplay area was prepared within the venue at AnimeJapan. With changing rooms and cloaks provided, there were many fans at the venue enjoying cosplay. The indoor cosplay zone included official anime series backgrounds that represented the worldview of that series. This delighted not only the cosplayers, but also fans who took photos of the background props.
Learning about the anime industry
Business seminars that incorporated 14 programs over the course of two days were the main program of
events for learning about the anime industry. Various topics, which ranged from covering the issues the
industry is currently tackling to the type of human resource the industry wants, were prepared. Panelists
that work at the forefront of the industry, such as producers of production companies, took to the
platform, holding several talks for companies and organizations looking into conducting business with the
anime industry and those who wish to work in the industry.
The interest from the visitors was high, with all programs being packed with audiences. There were even
some who stood outside of the booths and observed the events.
“Anime Job Customer Center” gathered attention as a program held for those aspiring to get into the industry. This program directly involved the representatives of companies involved in “Anime Job Customer Center” such as production, distributor and publication, answering various queries from those aspiring to enter the industry. Each industry expert answered various queries in detail as a general advice center, addressing basic questions, such as “I would like to work in the anime industry but I don’t know what to do?” to more specific details about the job. There were constant queues to the advice center throughout the day.
Special programs that can only take place at AnimeJapan
Special programs that can only be done at AnimeJapan, an event in which the overall anime industry was
involved, caught the attention of the festival-goers.
The “Creator Experience Workshop” was an event that became much talked about since it was first announced,
owing to the list of eminent lecturers. The workshop adopted a rarely seen format of inviting creators
working at the forefront of the industry to give lectures on each of their specialties. Thus, such a
format succeeded in capturing the interest of a wide range of people including those aspiring to be
professionals. The six genres that the workshops covered ranged widely, encompassing planning, scripts,
direction, illustration, and sound effects.
In addition to the workshop participants who applied in advance, there were many in the standing gallery
who only observed, studying the workshop intently in hopes of knowing the secrets behind the skills of
professionals.
Another event that couldn’t be missed due to the collaboration from the lush staff members was the charity auction. Items such as posters, post-production scripts, and standing panels with the autographs of the staff and cast members were put into the auction. In the end, over 1,400 auctioneers bid for 63 items, with the total of the auction bids coming to approximately 14 million Japanese yen. The auction winnings were given as donation for the restoration and various services related to the Great Tohoku Earthquake.
Another popular attraction was the official shop that sold collaborative goods that can only be found at AnimeJapan and queues of anime fans stretched in front of the shop. The item that was particularly popular was the rubber strap set with original illustration made through the collaboration between Puella Magi Madoka Magica and Rascal . They were so popular that they were sold out within the morning on both the 22nd and the 23rd.
Business
AnimeJapan also functioned as a business trade fair. Various foreign buyers interested in Japanese anime
came to the fair. Since AnimeJapan did not allocate a day especially for business, these foreign buyers
got to directly experience the energy at AnimeJapan.
Buyers were able to discuss business with various parties involved in Japanese anime at the
business-matching space instituted by the Japan External Trade Organization (JETRO) and the business
discussion space within the venue. A total of 331 buyers from 21 countries visited the fair.
Another attraction that surprisingly had a constant crowd was a Photo Section that had statues of anime
characters, such as Astro Boy and Goku. Those who took photos with the statues of characters were not
limited to parents and their children, but also visitors from overseas.
Events for parents and their children included “Family Park: Character Greetings Corner,” in which popular
characters performed a show on stage, with children able to interact with these characters.
In addition, the mystery-solving game, “Riddle-Solving Event -Get back stolen colors!- ”, was prepared
as an entertainment taking place throughout the entire venue. In this game, the participants were rewarded
with the code to destruct the device Phantom Thief X used to steal the colors after the participants got
the keywords by solving the mysteries set throughout the venue. Three courses including a family course,
boys’ course, and girls’ course were prepared, with the participants attempting to solve the mystery by
going around the venue.
Writer:Ryota Fujitsu